The Greatest Hidden Gems of the NES
...nd result might not have been perfect, the fact that this game was released back then means a lot.
Jackal - While Konami had many classics (Contra, Castlevania) this game never gets recognized. Its a pretty generic formula, but gosh darn, if it isn't fun. Who could resist running over the enemies' men with you tank. They would squash just like a grapefruit.
Life Force - Another incredible Konami video game that never got the credit it deserved. It had beautiful graphics for its time. The control was tight and effortless. You got a chance to play simultaneously with a friend as you tried to beat the game. It also had the legendary 30 ...more
Castlevania: Curse of darkness (Gameplay)
...eapons throughout the game, the number of standard and finishing attacks the player can perform increase accordingly. Each different weapon type has a different set of combos that can be performed.
Departing from the central hub level layout of lament of Innocence, wherein the player chooses from a number of distinct stages all accessible from a central hallway, Curse of darkness features a more complete game world with a complete castle map as in Symphony of the night. However, the game still uses the same map eng...more
Prince of Persia Classic Review
...sequently, you will be floundering during critical points in Prince of Persia Classic. Momentum seems to frequently alter the way the Prince moves. As a result, lining up jumps can be more arduous in Prince of Persia Classic than in Tomb Raider. Most if not all of the combat entailed in the game revolve around a one on one sword fight.
There are a few number of these gameplay elements in the game, and they require some skill to be victorious. sword fighting boils down to blocking and attacking. Vigorously attacking, will make gamers suffer the consequences. Excessive blocking will result in a game over. Finding a consummate balance between attacking and blocking is the only way to be triumphant. Even though there is not much fighting in the game, it is a nice change of pace from the jumping and running. Checkpoints are available in the game, so it is poss...more
Castlevania - Evolution of the games
...ore and revisit, purchase supplies, equipment and weapon upgrades in several different towns, and a leveling up system by gaining experience by vanquishing foes. Castlevania III: Dracula's Curse returned to the traditional style and gameplay of its original predecessor while updating it with new features such as alternate paths with new and different stages and multiple playable characters, introducing allies to fight alongside with the belmonts together against dracula and his legions of demons and monsters.
The major turning point in the gameplay mechanics, physics, and overall aesthetic of the series was Castlevania: Symphony of the night. Symphony was the progenitor of what is sometimes called a Castleroid (also called: Metroidvania) style of game due to its many similarities to the Metroid series (primarily Super Metroid), and combines this with the console RPG concepts of experience levels, hit points and magic points, usable items and collectible new powers and abilities, weapons, armor and other equipment. Most subsequent Castlevania games have since followed this new style, with the replacement o...more
